Fragile but this is balanced by having very powerful guns which output 4/5 damage as well as Markerlights. Pathfinder operatives have 7 wounds with a 5+ save. Your other tatical ploys are okay but just situational. Cheap, powerful, and allows you to double activate before the opponent or just activate before them. Activate at the start of the firefight phase before initiative order if within engagement range or controlling an objective. The standout strategic ploys for me are Bonded, which rewards you for pairing-up operatives and getting more re-rolls, and then Determined Tactician, that grants you a once-per-game second Art of War for operatives within red of your leader.Ī Worthy Cause is maybe one of the best ploys in the game. Ploys are varied and actually mostly useful. Both are flexible with powerful effects, being both narratively flavourful and effective in-game. You choose between 2 based on whether you want to be aggressive or defensive. You also have access to an Art of War once per game. However, I find 1-3 are the ideal uses, with 4+ being too situational and easy to deny by the opponent as they can simple just move that operative out of visibility during an activation. Interestingly, only 1 markerlight token is removed from an operative at the start of each turning point, rewarding you for placing multiple ones on a single operative. These now work as tokens that are simply applied for 1 AP to enemy operatives that are visible to the user. Sadly the kill team is a bit limited being locked into only Recon for Tac Ops.įor abilities, the Pathfinder Kill Team has re-vamped markerlights. Your Recon drone counts as 2 choices, but you always take it and you still have 10 other operatives to use. Outside of your leader, you have 12 other operatives to choose from.
Thanks to a new upgrade sprue, you now have an entirely new force to use.
The Pathfinder Kill Team is an update to an existing Compendium kill team.
The Pronatus is your most important fighter, able to do mission actions for FREE as well as generating you an extra 2 to 3 Faith points a turn! Even your basic operatives are pretty good with their melee profile, having damage and accuracy that matches other elite combat specialists from general kill teams. Still, you have your “standard” kill team specialists such as a medic, comms operative and some melee/ranged specialists.
You have a wide choice of specialist operatives to select from and you cannot run all 11 in a single kill team so choosing wisely is recommended. Operatives, sans your leader, are all 7 wounds with a +4 save. Your other 2 tactical ploys are locked into 2 different specialists and feel quite restrictive, although it does seem to be balanced out by the 8 Acts of Faith you have access to. Glorious Martyrdom is great for dealing damage upon death AND generating Faith points, although you do need to be within 1 white of an enemy to use it. It takes careful usage and can’t really be spammed but can be a very crutch play during later turning points.
Defenders of the Faith, despite being 2 CP, allows for activating at the start of the firefight phase before normal initiative. Although it feels more like a way to fill a hole in the Novitiate’s poor range output. All the while rampaging forces like the Orks, Drukhari and Genestealer Cults fight out among the chaos.įor ploys, Eyes of the Emperor is pretty great, making your kill team a surprise ranged threat. Now as both sides fight across the system, multiple kill teams are sent to sortie missions over key battle zones. However, the Tau not ones to lose new land for the Greater Good, launched a heavy counterattack committing far more of their forces. However, the untimely arrival of an Adepta Sororiatas force mascaraed the Tau and brought the system back into Imperial hands. This isolated Imperial realm was almost converted to a Tau expansion from their 5th sphere force. Especially in regards to the terrain.Ĭhalnath revolves around the battle for war zone Vedik. Sure you get no dice or measuring gauges like in Octarius, but there is a lot of content inside. Similar to that box, inside Chalnath you get: the Chalnath campaign book, the Novitiate Kill Team, the Pathfinder Kill Team, a lot of terrain sprues (similar to those found in the Kill Team 2018 core set) and then a game board and instruction manual for building. Kill team octarius compendium pdf.Chalnath is our first box set expansion for Kill Team after the launch of Ocatrius.